glossary85 terms

Glossary

A
All-in
Betting every chip you have in front of you.
Ante
A small forced bet every player puts in before the deal.
B
Backdoor draw
A draw that needs both the turn and the river to come in.
Bad beat
Losing a hand you were a big favourite to win.
Big blind
The larger of the two forced bets, posted two seats left of the button.
Blinds
The two forced bets that start the pot before any cards are dealt.
Blocker
A card in your hand that makes certain hands impossible for your opponent.
Bluff
A bet with a hand that can only win if the other player folds.
Board
The shared face-up cards in the middle of the table.
Button
The dealer position. It acts last after the flop and moves one seat left each hand.
Buy-in
The amount it costs to sit down at a game or enter a tournament.
C
C-bet
Continuation bet: a bet on the flop by the player who raised before it.
Call
Matching the current bet to stay in the hand.
Check
Passing without betting when nobody has bet yet.
Check-raise
Checking, then raising after someone else bets.
Combo
One specific two-card holding, such as A♠ K♥. AK has 16 combos.
Cooler
A hand where both players hold something strong and one loses a lot through no mistake.
Counterfeit
When the board improves so that your hole cards stop playing, like two higher pairs landing above your pocket pair.
Cutoff
The seat directly to the right of the button.
D
Donk bet
A bet into the player who had the betting lead on the previous street.
Draw
A hand that is not made yet but can improve, such as four cards to a flush.
E
Effective stack
The smaller of two stacks. It is the most either player can win or lose.
Equity
Your share of the pot if the hand were played out from here many times.
Expected value
The average result of a decision over every way it could turn out.
Exploit
Changing your strategy to take advantage of an opponent’s mistakes.
F
Flop
The first three shared cards, dealt face up together.
Flush
Five cards of the same suit.
Fold
Giving up the hand and any chips already in the pot.
Fold equity
The part of a bet’s value that comes from the other player folding.
Four of a kind
Four cards of the same rank.
4-bet
A re-raise of a 3-bet.
Full house
Three cards of one rank and two of another.
G
GTO
Game theory optimal: playing your side of a Nash equilibrium.
Gutshot
A straight draw that needs one specific rank in the middle, four outs.
H
Heads-up
A hand or game with only two players.
Hijack
The seat two to the right of the button.
Hole cards
Your two private cards.
I
ICM
Independent chip model: a way to convert tournament chips into prize money.
Implied odds
Pot odds that also count what you expect to win on later streets.
In position
Acting after your opponent on the flop, turn and river.
K
Kicker
The highest unpaired card, used to break ties between equal hands.
L
Limp
Calling the big blind before the flop instead of raising.
M
MDF
Minimum defence frequency: how often you must continue so a bluff can’t profit automatically.
N
Nash equilibrium
A pair of strategies where neither player gains by changing alone.
Nuts
The best possible hand on a given board.
O
Offsuit
Two hole cards of different suits.
Open
The first raise before the flop.
Open-ended straight draw
Four cards in a row, completed by a card at either end. Eight outs.
Outs
Unseen cards that would give you the winning hand.
Overbet
A bet bigger than the pot.
Overpair
A pocket pair higher than every card on the board.
P
Pocket pair
Two hole cards of the same rank.
Polarized
A range of very strong hands and bluffs, with little in between.
Position
Where you sit relative to the button. Acting later means acting with more information.
Pot
All the chips bet so far in the hand.
Pot odds
The price of a call compared with what you can win, written as the share you must win.
Preflop
Everything that happens before the flop.
R
Raise
Increasing the current bet.
Rake
The fee the house takes from each pot.
Range
Every hand a player could hold in a given spot.
Resulting
Judging a decision by how it turned out rather than by whether it was right.
River
The fifth and last shared card.
Runout
The cards still to come, or the cards that came.
S
Semi-bluff
A bluff with a draw, which can still win if it gets called.
Set
Three of a kind made with a pocket pair and one card on the board.
Shove
Going all-in.
Showdown
Turning the cards face up after the last bet to see who wins.
Side pot
A separate pot for chips that an all-in player can’t match.
Slowplay
Checking or calling with a strong hand to hide its strength.
Small blind
The smaller forced bet, posted directly left of the button.
Split pot
A pot divided equally because the best hands tie.
Stack
The chips a player has in front of them.
Straight
Five cards in a row of any suits.
Straight flush
Five cards in a row, all of one suit.
Street
One round of cards and betting: preflop, flop, turn or river.
Suited
Two hole cards of the same suit.
T
3-bet
The second raise in a betting round, a re-raise.
Tilt
Playing worse because of frustration.
Top pair
Pairing the highest card on the board.
Trips
Three of a kind made with one hole card and a pair on the board.
Turn
The fourth shared card.
U
Under the gun
The first seat to act before the flop, left of the big blind.
V
Value bet
A bet that wants to be called by worse hands.
Variance
How far results spread around their expected value.
W
Wheel
The lowest straight: A-2-3-4-5. The ace plays low.
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