outs
no-limit hold’em, from first principles
how to learn
glossary
search
1 / 5
A deck has fifty-two cards.
new here? start at the beginning
01 The deal →
or see
how to learn
first
Learn
0 of 14 lessons
I
The game
0 / 5
01
The deal
next
02
Hand rankings
03
A hand, start to finish
04
Betting
05
Side pots and split pots
✓
Checkpoint
II
Fundamentals
0 / 4
06
Odds and outs
07
Position
08
Ranges
09
The language of bets
✓
Checkpoint
III
After the flop
0 / 3
10
Strategy
11
Turn and river
12
Reading hands
✓
Checkpoint
IV
Beyond the table
0 / 2
13
Tournaments
14
Decisions, not results
✓
Checkpoint
Practice
0 of 8 played
Daily spot
One problem a day, the same for everyone.
Which hand wins
Two hands, pick the stronger.
Count the outs
How many cards help you?
Pot odds
What do you need to call?
Play or fold
Your two cards, your seat. Decide.
Rule of 2 and 4
Outs to percent, in your head.
Side pots
Who wins how much?
Nuts or not
Can anything beat you?
Push or fold
Ten big blinds. All in, or out?
For nerds
0 of 12 read
Pot odds & equity
What a call costs as a share of the final pot, and why you call when your chance to win is higher.
Expected value
Weight each result by how often it happens and add them up: the way to compare any two poker decisions.
Combinatorics
Why there are 1,326 starting hands, how many ways each can be dealt, and how the cards you can see remove combinations.
Range vs range
List every hand they could hold, weight each by its combinations, and see how often you’re ahead.
Bet sizing
Every bet sets two prices: how often they need to win to call, and how often your bluff must work.
Bluffing & MDF
How often a bluff has to work, and how often you must defend so they can’t bet any two cards: minimum defence frequency.
Nash equilibrium
A bluffing game solved on one square: best replies, the point where neither player can gain, and why a third of bets are bluffs.
Variance & bankroll
Why a winning player can lose for thousands of hands, and how big a bankroll has to be to survive the swings.
How computers solved poker
How poker programs taught themselves by self-play and regret matching, from a toy bluffing game to Libratus and Pluribus.
ICM
Why tournament chips aren’t money: the Independent Chip Model, prize equity, and why calls get tighter near the money.
The rake
Poker is zero-sum until the house takes a cut. How the rake makes it negative-sum, and how good you need to be to break even.
Blockers
How the cards in your hand change what they can hold: counting flush combinations, and why holding the ace matters.
Cases
0 of 5 done
The bluff
Fold equity
The trap
Slowplaying
The river nine
All-in equity
All cases
→
Play
against the equilibrium
Kuhn poker
Three cards, one bet. Solved exactly.
3 cards
Push or fold
Heads-up at 10 big blinds.
10 bb
Tools
free calculators
Equity calculator
exact odds, any hands
Range equity calculator
hand or range vs range
Hand replayer
replay your own hands
Pot odds calculator
price, MDF, EV
ICM calculator
chips into money